dave^2 = -1

A software development blog by some bloke called Dave

Stayin’ alive with .NET GC

Most of the time .NET GC just works. Occasionally when dealing with things like interop with unmanaged code, things go wrong. Things I learned today from this aforementioned going wrong include:

  • Variable scope can be greater than the lifetime of the object it points to
  • Mark-and-sweep GC marks objects for survival, not for collection
  • GC.KeepAlive(object) is a no-op
  • Finalisers from collected objects can break active objects
  • Use a release configuration build for reproducing GC issues, running without the debugger attached
  • Non-deterministic finalisation makes me confused
One does not simply reason about .NET Garbage Collection
One does not simply reason about .NET Garbage Collection

Splitting responsibilities by abstracting type details

One thing I’ve battled with in my OO, TDD adventures is useless abstractions. I find it very easy to churn out class like the PaddedSingleWidgetList described below in an attempt to follow the Single Responsibility Principle and write testable code, but in doing so I end up with lots of classes that don’t really make much sense in isolation, and that are not inherently reusable. (Just me?)

Instead of my usual approach of splitting a problem in terms of somewhat arbitrarily chosen responsibilities, what if we divided it into the parts that need knowledge of specific types, and the parts that can have the specific types abstracted away?

Terminal IO example in Haskell

Last post we looked at using a less general form of the Free monad to purely represent side-effects in F#. Because Haskell supports higher-order polymorphism it makes using this approach much easier. Here is the complete example from that post, rewritten in Haskell:

More freedom from side-effects (F#)

Previously we looked at using IO without side-effects in C# by deferring the execution of side-effects. Rather than immediately performing IO, we wrapped up side-effecting operations in an IO type and used combinators like Select, Then and SelectMany to work within that type, so we could use IO values without having to give up the benefits of pure functions by executing the side-effect.

This is a useful technique, but it has the drawback that the IO instances assembled with these combinators are opaque – there is no way for us to inspect them and work out what the represent. We know an IO<String> is some IO operation that will result in a string, but is it readLine, or launchMissilesAndShowStatus?

In this post we’ll look at another way of representing side-effecting (and other) operations that addresses this drawback.

String calculator with Parsec

"I hope that one day, the business needs a string calculator. Then I can say "This is the moment I trained for my whole life!"" – Michael Stum (@mstum), tweet

An effective string calculator is obviously indispensable to any software project. I have attempted this before, but one can never be too prepared, and so I thought I’d revisit it. But this time I thought I’d try it using Parsec, a parser combinator library for Haskell.


Here is filter and its monadic cousin filterM:

filter  ::            (a ->   Bool) -> [a] ->   [a]
filterM :: Monad m => (a -> m Bool) -> [a] -> m [a]

This is my attempt to understand the relevance of the differences between these two functions. Please leave a comment to let me know about anything I’ve misunderstood. :)

Why not try F#?

I have avoided seriously trying F# for years now, mainly because:

  • F# was described as a "functional programming language", and I didn’t know FP. I was keen to learn FP, but prioritised learning more about OO design and patterns that seemed more immediately applicable to my everyday work.
  • The syntax looked really confusing.
  • Whenever I heard F# mentioned it was in the same breath as "financial data processing" or some other niche area that seemed to have little to do with the types of applications I wrote.

I carried these hastily-acquired preconceptions around for years, until this year I needed to do a small application for work, and decided to try it in F#. To my surprise I found that none of these preconceptions were valid! What’s more, I actually quite enjoyed it. F# seemed to let me do everything I would normally do in C#, only with less code, and with more powerful features waiting in the wings should I want to dabble with them.

So in this post I wanted to go through why these assumptions were false, just in case they are holding you back too. I think F# is well worth trying out for every developer that does anything with .NET, but rather than trying to sell you on why you should try F#, I’m going to focus on the reasons you may think that you shouldn’t, and trust your natural developer curiosity to do the rest. ;)

A mad Haskeller runs the same input through a list of functions

Last time I donned my mad Haskeller lab coat we ended up using arrows to pipe the output of two functions into a tuple. This time I’m going to look at piping a single input through a list of functions to get a list of output.

The motivation for this experiment was a small section of a code snippet I found in Chris Wilson’s From Ruby to Haskell, Part 2: Similarity, Refactoring, and Patterns post:

... [eventDescription e, eventName e, eventLocation e, eventType e] ...

As far as I can tell there’s nothing at all wrong with this. It is creating a list of values by passing e to several functions. It did get me thinking though – do we have to explicitly pass in that e argument to every function? To the laboratory!

With apologies to Randall. Original: xkcd store
With apologies to Randall. Original: xkcd store

Side-effect free programming in C#

How can we do inherently side-effecty things like IO when using functional programming, where each call has to be side-effect free?

In this post we’ll look at side-effects and how we could eliminate them from our code (we’ll use C#, but we can apply the idea to many languages). The aim is not to get something enormously practical that we’ll use every day, but instead to explore some ideas and hopefully work out how it is possible to get any useful work done using functional programming where side-effects are forbidden.